![]() ![]() In NVIDIA GeForce experience settings: Disable in-game overlay. exe file for DiRT Rally 2.0.Įnable Vsync and verify that the Frame Rate setting is at 60hz. ![]() ![]() Make sure "Compatability Mode" is disabled on the. Please also note that any graphics card setting changes will affect all of your games and not just DiRT Rally 2.0.ĭisable "Steam overlay while in-game" in Steam settings. Some changes as some may adversely affect your playing experience. LLVM is faster.Change these settings at your own risk and use common sense before committing to them. You'll need to wait for SPU performance improvements or buy better hardware to be able to enjoy this game properly.Įdit: Oh yeah, I'd keep using SPU LLVM if ASMJIT didn't help. If you tried all this in every sensible combination and the sound still remained □, then yes, you're stuck with it for now. The game might need accurate xfloats to drive sound properly for all we know. If this didn't pan out, enable Accurate xfloat (you can do this one on the CPU tab too). Disabling Approximate xfloat might give you a performance uplift, and thus, curb the sound stutter. Set both to false first and reboot the game (the emulator may remain open while doing this). Open it up in a text editor, and look for the Accurate xfloat and Approximate xfloat lines. This will lead you to the game-specific config file RPCS3 created (should be named like config_BLUS31159.yml). Right click on the game and select Open Custom Config Folder. and if all this fails, you may try playing around with xfloat accuracy.And as for block size, I usually roll with Safe, but gotta try them all :p The game may or may not appreciate changing this option however (it might lock up / crash / etc.). For the SPURS option, you want to go down one-by-one starting from 5, and see if anything happens. The first two are in the CPU tab, the last one is in the Advanced tab. try altering the number of Preferred SPU Threads, the SPU Block Size and the Maximum Number of SPURS Threads options.This may sound counter intuitive, but some games don't quite work with audio buffering, so it's always worth trying. try disabling Audio Buffering (it's at the same place). ![]() It basically makes the emulator buffer up a certain amount of audio before starting to play it beyond 150 ms it's going to be noticeably behind the visuals though, so that's not recommended. It's 100 ms by default, you may try upping it to something like 130 ms or 150 ms.
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